

Helping our opponents draw a ton of cards isn't great but when combined with Rule of Law, they can only play one spell. You can even ] him yourself to use the adventure again if need be.įor reference I'm playing in Bo1 at Diamond 3 at the moment and I'm having a lot of fun with this jank.įun combo: ] + ]. 1) Fraying Sanity + Fleet Swallower or Traumatize ( Fraying Sanity obvously on a 2nd player) 2) Diplomatic Immunity on Phenax, have Tree of Perdition on the feild with a few other low cost walls, and Infinite Reflection on Tree of Perdition. Folio of Fancies will make it so both players have no maximum hand size which means we can load our opponent's hand up and then use the second ability to mill them for a ton. He can bounce any permanent, and flash in to block both Chandra's Spitfire and an unbuffed Bloodthirsty Aerialist which are very popular on bo1 ladder atm. It lets you cast twice as many spells as your opponent since you can cast on their turn now as well as your own, but we have a fair few instant speed spells anyway. Having a ] down is great, but not 100% needed so don't mulligan too hard for it.

Your opponent can no longer empty their hand so it's just a matter of time before they have enough where you can mill them out in 2 or 3 uses of the Folio. Once you get a ], and a ] down you can start the Mill game. RIP Reliquary Tower, HELLO FOLIO OF FANCIES My degenerate Jace/Hero of Precinct One self-mill deck thanks WOTC for the amount of support its getting in. Don't worry about taking some damage, all you need is 1 life at the end of the game. Gain life and bounce their creatures, but try to save ] for big threats like planeswalkers or huge spells. You're going to spend the first few turns just trying to stabilise. Folio of Fancies is an extremely common target for removal, and the Owl actually outdamages Black Vise and Iron Maiden until the opponent has 8 cards in hand. The deck has a lot of different lines to win the game, but Netsuke is important to the grindier wins. 1 Folio of Fancies 0.79 Instant 10 2 Unexplained Disappearance 0.35 4 Thought Collapse 0.35 4 Didnt Say Please 0.35 Sorcery 1 1 Sweet Oblivion 0.35. Ebony Owl Netsuke is a low-key all-star in the deck. With a splash of white to help protect yourself (via gain life mostly but ] is amazing as well). Historic decks Mill Smokey1234 aetherhub. Speaking if Twiddle Wizards Supreme Inquisitor is essentially a very slow mill card but you choose what leaves the opponents decks so you can rob your opponents of all of their win conditions quickly so you have all the time to mill them out or do whatever you want.
Folio of fancies mill deck pro#
It's basically everything you hate about Blue - Counter spells, Return to Hand effects, Flickers, Mill, etc. All Deck Boxes Card Kingdom Box Gods Dragon Shield Gamegenic KMC Quiver Time Ultra Pro Ultimate Guard. This is the best I've come up with so far. It’s going to be the deck I use to introduce my self to new playgroups. Starts out as a grouphug, then quickly betrays them with effects similar to this. A solid percentage of wins happen at 5 or less life, unless it's mono red where 5 life may as well be 0.When I saw the ] reveal I knew I had to try and make it work in a Mill deck. Kami of the Crescent is a commander deck that I’m building that wants this. Like all mill decks, and most control decks for that matter, this deck usually wins by inches. This deck suffers on the draw, so BO1 is a wildly inconsistent experience. There could be an argument to adding a couple sweepers in the side, such as ] instead of Narset. Borrower is a much better catch-all, importantly at instant speed, and it is the only way in the main to deal with sticky planeswalkers. It took me a while to add brazen borrower, I experimented with cards like ], and ] in the main, but they proved too slow.

This isnt to say Mill is a bullet-proof strategy. Control decks with only a few win conditions arent able to break through all of your removal and enchantments which mill them and punish them for drawing more cards. The opponent drawing is almost irrelevant as well, with 12 counterspells in the deck it's hard to whiff when drawing 2-3 card per turn. Midrange decks are too slow to stop you from setting up shop.

The symmetrical draw lowers their deck count, and the second ability gives extra reach in the late game. ] is another card not commonly played, and it is an absolute ALL STAR. In this deck it is super easy to break the symmetry, and if the opponent misplays you get to immediately mill their best card. ] is a recent inclusion, primarily to tutor up ]. I find this deck has some real power compared to it's mono-blue counterpart, with inclusions such as ] and ] (The latter replacing ]). The obvious game plan is to mill the opponent while denying them a board state via counterspells. Here is a Dimir mill deck I've been brewing on for a while.
